To do this you need to have a good idea about how a studio lights it’s scenes. But, even though there are studio environment HDRI’s sometimes you want to simulate the lighting in a studio with what you have in Blender. It’s why HDRI maps are so popular for lighting a scene. The best way to make your renders look good is to get as close to real world lighting as possible. …and it’s main shader, the Principled BSDF is really good at creating any base look, from metal to ceramics and glass then all the way to mud.īut bad lighting makes for bad looking renders.
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